The piece served to create a beautiful debate in the Magic: The Gathering community with professionals and amateurs analyzing honestly certain areas of their games, focusing mainly on their cognitive prejudices.
The main idea is that these (cognitive prejudices) lead you to a wrong judgment and make wrong decisions.
M: TG (Magic: The Gathering) and poker are not at all the same game, but they still have some similarities. Both are card games and both affect both strategy and luck.
From Poker Listings, we will try to do our best to try to adapt the eight concepts of pro da Rosa to the world of poker. Who knows, you might even learn a lot from them.
Rule of first impression (feelings)
It seems that people do not perceive the total of the experience, the sum of everything lived, but the average of how it was at its summit (e.g., pleasurable or suffered) and how it all ended.
This point has a direct correlation with poker. Imagine that you are very lucky in the last major hands of a cash game; you leave the table thinking that you have played really well.
If you have been losing for most of the cash game and in the end you are lucky enough to beat your opponent with AJ> QQ, this does not mean that your game is solid.
Interpreting this rule from the point of view of a tournament, we could take as an example that you make a hero call that offers you a good pot, but little by little you are losing all your chips for being unable to defend your blinds, besides making some mistake fundamental.
Making big winning moves in poker is a lot of fun and makes you feel good, but you cannot judge your session based on a hand.
Be honest when discussing your session, even when you earn money you should be able to see mistakes and inconsistencies in your game quickly.
The fallacy of the player
To have a tendency to think that future probabilities are altered by past events, when in reality these do not change, they remain the same.
This may be the most relevant point for poker players since it is completely related to the appearance of the game.
Most players are probably familiar with the concept of the player’s fallacy, mainly because they have had a poor experience with some decision or style of play in the past, if this happens, it does not mean that you should stop taking the same decision or play the same way.
For example, we can think of a pair of tens, this is a good hand, but it can be beat. If on two consecutive occasions your tens are defeated by JT, this does not mean that you should stop playing these.
You need to analyze and critically evaluate each move regardless of the end result. If the decision is correct, you must continue to act the same even though it has not gone well on a couple of occasions.